﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using TechCraftEngine.WorldEngine;

namespace Blox
{
    public class Inventory
    {
        List<Block> Blocks = new List<Block>();

        public Inventory()
        {
            Blocks.Add(new Block(BlockType.Brick));
            Blocks.Add(new Block(BlockType.Dirt));
            Blocks.Add(new Block(BlockType.Gold));

            Blocks.Add(new Block(BlockType.Grass));
            Blocks.Add(new Block(BlockType.Iron));
            Blocks.Add(new Block(BlockType.Lava));

            Blocks.Add(new Block(BlockType.Leaves));
            Blocks.Add(new Block(BlockType.Gravel));
            Blocks.Add(new Block(BlockType.Rock));

            Blocks.Add(new Block(BlockType.Sand));
            Blocks.Add(new Block(BlockType.Snow));
            Blocks.Add(new Block(BlockType.Tree));

            Blocks.Add(new Block(BlockType.Water));
        }
    }
}
